Tuesday, October 28, 2008

Instructions under Construction

It´s a time wasting job to bag all the elements for the MIGNON GAME KIT!

By the way, a test program is add to the files.

Saturday, September 20, 2008

Brainstorm for the Hard Disk



Nice article about the Mignon Game Kit Workshop in the German news paper Westdeutsche Allgemeine (WAZ).
Link

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Thursday, September 18, 2008

A Follower




Hey! There appears a follower! The Mignonette-Game looks quite the same and refers to the Mignon Game Kit. It offers two colors, has a nice, minimal design and supplies a library. It is not compatible to the Arduino programming tools. There are less buttons. The connection of batteries to the electronic circuit is fragile and Mignonette-Game has no single transistors on the board – the key elements of the digital! I think its is very easy to assemble, with less elements and very good step by step photo instructions.

Wednesday, September 17, 2008

The very first 100 Mignon Game Kit 2.0






The first one hundred Mignon Game Kit 2.0 are going to be prepared. But at the moment all attention is needed for the "Monkey Up" exhibition.

Thursday, August 7, 2008

Snake Game

The classic game "snake" was coded for the mignon gamekit 2.0 . It uses the times of the button hits to generate real random numbers for the positions of the point to eat.
It also is well commentated to allow easy changes and enhancements.

Download the source here.

Tuesday, August 5, 2008

First Mignon Game Kit 2.0 Workshop



The first workshop in Dortmund, Germany at the HMKV was a big success. Many thanks to Thomas Wappler, who did that job! The new concept in combination with Arduino and the new MigProg hardware is making it a lot easier to start with programing.

Thursday, July 31, 2008

#include gamekit.h



gamekit.Begin();

Thomas Wappler is coding wonderful libraries. If you import the "gamekit libraries” folder into your Arduino program folder in "hardware / libraries" you get a set of very useful funktions like "gamekit.set_pixel(c,r,d);", "gamekit.play_melody((m) melody);" or "(gamekit.button_pressed(butt_UP)". An other folder with "gamekit examples" is helping you with starting to write your own games. You will find all that at in the files of the Mignon Game Kit 2.0 Google-Group! Just click on the "Files" link of this Blog!